Every letter is cut in half. Read the halves, guess the word, clear the grid. English & Kiswahili, works offline, one-thumb play.
Half Letters
Every letter is cut in half — you see only the top or the bottom. Read the fragments, work out the word, and clear the grid. English & Kiswahili, a fresh Daily for everyone, and it plays with zero connection.
Pick your game
Five titles. One in your hands, four on the bench.
Find the one that doesn't belong before the clock gets you. Gets sneakier the better you play.
Run. Dodge. Don't look down. A chase across Nairobi's rooftops, one thumb, zero mercy.
The game your shosho played by the fire, now in your pocket.
Scratch, stack, cash out. A kiosk that fits in your pocket.
How we build
Fewer games, made properly, for the phones people actually carry.
Light by default
Small installs, fast loads, no wall between someone and playing.
Built in-language
Swahili and Sheng are in the room from the first sketch, not a late translation.
Small & sharp
Fewer titles, more polish. We'd rather ship a few good games than many average ones.
Offline-first
Patchy data is the default here — games should keep working when the network doesn't.
A build shop, not a content farm.
We're a tiny independent studio out of Nairobi making games for Kenya and East Africa. Every title starts from the phone in someone's pocket here — the network, the language, the way people actually play.
That means smaller teams, shorter loops, and shipping early enough to learn from real players instead of guessing.
Our story →We're hiring
Great games need all sorts of people. Here's what we're looking for.
UI Artist
Own the look of our interfaces — menus, HUDs and game screens that feel native to the phones people play on.
OpenUI/UX Designer (Mid–Senior)
Shape flows, feedback loops and first-session clarity for games that have to teach themselves.
OpenGame Engineer
Build and ship gameplay systems for lightweight titles that run smoothly on entry-level Android.
OpenGame Engineer — Tech Pod
Work across shared tech: build pipelines, live content tooling and the platform behind our titles.
OpenGame Design & Production
Turn a mechanic into a loop — tuning difficulty, pacing and progression that keeps people coming back.
OpenData & Analytics
Help us read retention, funnels and economy signals without turning the game into a spreadsheet.
OpenPress & studio facts
Writing about us? Start with the short version.
Got a game to test?
Or a partnership idea, or you just want to talk shop — we're around. You'll talk to an actual person.